Royalty Software for Game Publishers

    RoyaltyDesk is royalty accounting software built for game publishers. It turns platform sales reports and developer contracts into accurate revenue shares and partner statements - without rebuilding spreadsheets every period, and without downloading and emailing PDFs to every studio by hand.

    60 days, all features. No credit card needed.

    One workflow across every platform

    Import CSV and Excel reports from Steam, PlayStation, Nintendo, Xbox, Epic Games Store and more. Map columns once and reuse the mapping next period. All data lands in one consistent model with platform, product, territory, currency and period.

    • Reusable import mappings
    • SKUs mapped to games, DLCs and bundles
    • Original currencies preserved

    Developer revenue shares from your contracts

    Define platform fees, engine fees, territory rules and tiered splits per developer agreement. RoyaltyDesk applies the same explicit rules every period, so results are reproducible.

    • Multi-stream revenue pipelines
    • Tiered and territory-specific shares
    • Fixed calculations, no AI guesswork

    Recoupment you can track

    Record advances, development investments and porting costs in recoupment pools. Balances carry forward across reporting periods until the post-recoupment split applies.

    Statements for all partners in one run

    Create royalty statements for every developer and partner together, and send each statement straight from RoyaltyDesk by email to the partner's stored contacts - no downloading PDFs and attaching them by hand for every studio. Each figure links back to the source reports and contract rules that produced it. Learn about royalty statements.

    • All statements in one run
    • Delivered by email from the app
    • Traceable to source reports

    Frequently asked questions

    It is software that imports platform sales reports, applies the revenue-share terms of each developer contract and produces royalty statements. RoyaltyDesk replaces the Excel workflows publishers typically use for this.

    Yes. Advances, development and porting costs are tracked in recoupment pools. Revenue is allocated through each recoupment stage according to the rules you define, and balances carry over between periods.

    CSV and Excel reports from Steam, Epic Games Store, Apple (beta), Google Play, Nintendo, Sony PlayStation (SIEA, SIEE, SIEJ), Microsoft Xbox and Humble Store are recognized automatically by their column headers. Other formats are mapped once and then reused.

    Both game publishers and game developers. Publishers create statements for the developers they publish; self-publishing studios create statements for co-developers, IP owners and other revenue-share partners.